GIB: Imperfect Information in a Computationally Challenging Game

نویسنده

  • Matthew L. Ginsberg
چکیده

This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the difficulty of solving the game’s perfect information variant, and techniques needed to address the fact that bridge is not, in fact, a perfect information game. Gib, the program being described, involves five separate technical advances: partition search, the practical application of Monte Carlo techniques to realistic problems, a focus on achievable sets to solve problems inherent in the Monte Carlo approach, an extension of alpha-beta pruning from total orders to arbitrary distributive lattices, and the use of squeaky wheel optimization to find approximately optimal solutions to cardplay problems. Gib is currently believed to be of approximately expert caliber, and is currently the strongest computer bridge program in the world.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Biding Strategy in Restructured Environment of Power Market Using Game Theory

In the restructured environment of electricity market, firstly the generating companies and the customers are looking for maximizing their profit and secondly independent system operator is looking for the stability of the power network and maximizing social welfare. In this paper, a one way auction in the electricity market for the generator companies is considered in both perfect and imperfec...

متن کامل

Safe and Nested Endgame Solving for Imperfect-Information Games

Unlike perfect-information games, imperfect-information games cannot be decomposed into subgames that are solved independently. Thus more computationally intensive equilibrium-finding techniques are used, and abstraction— in which a smaller version of the game is generated and solved—is essential. Endgame solving is the process of computing a (presumably) better strategy for just an endgame tha...

متن کامل

Enhancing Artificial Intelligence on a Real Mobile Game

Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challenging artificial intelligence (AI) algorithm against which to play. However, creating this component is particularly complex as classic search AI algorithms cannot be employed by limited devices such a...

متن کامل

GIB: Steps Toward an Expert-Level Bridge-Playing Program

This paper describes GIB, the first bridge-playing program to approach the level of a human expert. (GIB finished twelfth in a hand-picked field of thirty-four experts at an invita-tional event at the 1998 World Bridge Championships .) We give a basic overview of the algorithms used, describe their strengths and weaknesses, and present the results of experiments comparing GIB to both human oppo...

متن کامل

Constructing Imperfect Recall Abstractions to Solve Large Extensive-Form Games

Extensive-form games are an important model of finite sequential interaction between players. The size of the extensive-form representation is, however, often prohibitive and it is the most common cause preventing deployment of game-theoretic solution concepts to real-world scenarios. The state-of-the-art approach to solve this issue is the information abstraction methodology. The information a...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • J. Artif. Intell. Res.

دوره 14  شماره 

صفحات  -

تاریخ انتشار 2001